Because the timetable of the first years are very congested, I see the students three times a week for two hours (for a month) before they go to clinicals. In that month I have to give lectures on the block material (Thorax and upper limb; Neuro-Anatomy; Head and Neck; Abdomen; Pelvis and lower limb). In this month that i have the students I have to cover all the lecture material and make time for practical sessions where the students interact with the wet specimens and the bones. The students usually only have one practical period before a test because the timetable is loaded with all the theory that needs to be covered. It would therefore be a good idea to create a lecture in Blendspace, where students can interact with the specimens and osteology, answer possible questioons and receive immediate feedback from the software on their answers.
The objectives of the study activity is that:
- Students must actively use the e-learning intervention to supplement their learning and knowledge of wet specimens and osteology of a specific region
- Students must reflect on their learning experience by using the comments application to indicate that the activity fostered a deeper understanding and learning of wet specimens and osteology
- Students must use the feedback provided by the e-learning intervention to enhance their learning experience
- Students must use the open-ended questions provided in the e-learning intervention to develop critical thinking and a deeper approach to learning
The e-learning intervention will be an asynchronous, distributed learner location, individual independence, with a blended mode of presenting the curriculum to the students.
As this e-learning intervention and the application thereof is not to contribute to the marks of the students for formative assessment, the feedback that the students receive in the Blendspace lecture will foster an environment of learning, which is the main aim of the e-learning intervention.
A prototype of a practical lecture on the abdomen and upper limb osteology will be developed on Blendspace. I must just still figure out exactly how the program works so that i can give students the correct amount of information to prevent them from not understanding the lecture.
I still have to write the instructions for the students to understand the e-learning application and i still have to create the content of the lecture on Blendspace so that it fits in with my learning objectives.